Advanced level · Module 3: Design for Digital Products · Lesson 2 of 4
Prototyping and Testing
Build clickable prototypes and test them with users.
In this lesson you will
- Build an interactive prototype in Figma
- Run a usability test
Key concepts
interactive prototypestasksusability testingiteration
The lesson
Prototypes link screens so users can try tasks before anything is built.
In a usability test, give users a task, watch silently and note where they hesitate or fail.
Fix the biggest problems and test again; small rounds with five users find most issues.
Step by step
- Build the prototype.
- Write test tasks.
- Test with five users.
- Revise.
Practice activity
Prototype and test the booking service.
Expected result: A revised prototype with test findings.
Check your understanding
-
What should you do while a user attempts a task?
Show answer
Watch and note problems without helping.
-
Why test in small rounds?
Show answer
To fix problems quickly and test again.
Taught live by an instructor — online or in person. Free course lessons are for self-study and do not lead to a certificate — see registration options.