Graphic Design · Advanced level

Advanced level · Module 3: Design for Digital Products · Lesson 2 of 4

Prototyping and Testing

Build clickable prototypes and test them with users.

In this lesson you will

  • Build an interactive prototype in Figma
  • Run a usability test

Key concepts

interactive prototypestasksusability testingiteration

The lesson

Prototypes link screens so users can try tasks before anything is built.

In a usability test, give users a task, watch silently and note where they hesitate or fail.

Fix the biggest problems and test again; small rounds with five users find most issues.

Step by step

  1. Build the prototype.
  2. Write test tasks.
  3. Test with five users.
  4. Revise.

Practice activity

Prototype and test the booking service.

Expected result: A revised prototype with test findings.

Check your understanding

  1. What should you do while a user attempts a task?

    Show answer

    Watch and note problems without helping.

  2. Why test in small rounds?

    Show answer

    To fix problems quickly and test again.

Taught live by an instructor — online or in person. Free course lessons are for self-study and do not lead to a certificate — see registration options.